Gameplay Lighting Test 3

By June 7, 2020Breakdown

Since I still have not managed to replace my graphic card I continue to focus my time into gameplay lighting and color palettes. This time I went with the epic games tower defense assets relighting session. With this decision I decided on a joker and batman color palette of green and purple being the dominant colors. Let us investigate what I ended up with.

Location of lights and reflections

As you can see from above I did not use a lot of lights. And the only lights that are dynamic are the ones near the path. Those are the purpose lights. Everything else is baked.

Lighting setup without text

As you can see from above it is fairly lit, perhaps a bit too much and not enough contrast.

Some dark areas but still flat and eyes in statue not good enough

Here you are able to see some difference between the path but it is generally flat, this can be fixed but increasing brightness of path light or/and decreasing skylight to be darker so overall the scene is darker.

Small contrast between light sources

There is a bit of darkness in the corner here due to removing a light source but the statue is still overly bright with odd green light coming through the eyes.

I tried establishing more mood, depth and atmosphere by using fog. I primarily wanted the acid pool under to get more of a glow through the fog. You can notice the evenly lit path at this side of the map.

More contrast, more stronger light and more stronger fog.

Above you can see I reduced the skylight a bit to darken the scene, pushed fog to be stronger under the acid pit, increased the light on the path and took away the statue light and pushed the green out from the eyes a bit.

How it should have been

The above image is just a quick edit on how it should have been with clearer light and dark areas. That said I think the color palette worked well this time around. Below is a short video testing the level but since I do not have a graphic card it lags a lot.

In short, I used an hour on this and would need more time to get the contract between dark and light areas more obvious. Overall I am happy with the color palette but could have tried some yellow golden on top of it.

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amit
Author amit

Amit is an experienced game developer and artist having worked as producer, level designer, game designer and lighting artist over the years. He also has long experience in entrepreneurship, business and investments. On top of that he has a huge amount of experience in education, teaching and mentorship.

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